CREATURE SOUND REDESIGN
Creature sound design for a cinematic sequence, focusing on vocal textures, movement, and sonic character to reinforce the creature's presence and interaction with the scene.
Sound design for film & games — Foley, SFX, Ambience.
I am a sound designer focused on creating sound for visual media, with a particular interest in film and game audio.
My work explores Foley, SFX, ambience, creature sound design, and game audio. I am currently developing my skills through hands-on projects and specialized training, and I am seeking internship and junior opportunities to gain experience in a professional production environment.
Creature sound design for a cinematic sequence, focusing on vocal textures, movement, and sonic character to reinforce the creature's presence and interaction with the scene.
A complete sound design for a thriller sequence, combining ambience, Foley, and movement-driven sound effects to build a sense of mystery and threat while gradually increasing tension throughout the scene.
This is my graduation project from school.
A complete sound redesign for a sci-fi sequence, creating a cohesive sonic world through detailed movement, mechanical elements, impacts, and environmental sound.
Sound design synchronized with the logo animation, combining tonal elements, whooshes, and impacts to create a concise, distinctive, and memorable sonic identity.
A seamless jetpack engine loop designed for game audio, combining compressed-air textures, low-frequency rumble, and mechanical elements to create a powerful and consistent sense of propulsion while maintaining smooth continuous playback.
Advanced Diploma · Graduated July 2024
Began studying sound design independently through online courses and hands-on practice, focusing on Foley, mechanical sound design, and cinematic ambience.
Udemy · Instructor David Lauritsen · 20.5 hours of study. Fundamental audio theory and technical concepts for sound design.
Udemy · Instructor GameDev.tv Team, Mitch Theriault · 6.5 hours of study. Practical SFX creation and sound design techniques for video games.