00:00:00 — REC · SOUND DESIGN REEL

Phạm Võ Duyên Ngọc

JUNIOR SOUND DESIGNER — FILM & GAME AUDIO

Sound design for film & games — Foley, SFX, Ambience.

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About

I am a sound designer focused on creating sound for visual media, with a particular interest in film and game audio.

My work explores Foley, SFX, ambience, creature sound design, and game audio. I am currently developing my skills through hands-on projects and specialized training, and I am seeking internship and junior opportunities to gain experience in a professional production environment.

04Sound Design Projects
02Completed Udemy Certificates
2025Began Self-Study in Sound Design
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SELECTED WORK

Creature Sound Redesign
CREATURE / CINEMATIC / SOUND DESIGN 00:59s

CREATURE SOUND REDESIGN

Creature sound design for a cinematic sequence, focusing on vocal textures, movement, and sonic character to reinforce the creature's presence and interaction with the scene.

Tools: Pro Tools
Thriller Sound Design
FILM / THRILLER / Foley 00:41s

THRILLER SOUND Design

A complete sound design for a thriller sequence, combining ambience, Foley, and movement-driven sound effects to build a sense of mystery and threat while gradually increasing tension throughout the scene.

This is my graduation project from school.

Tools: Pro Tools Instruments: Vital, Kontakt
Thriller Sound Design
FILM / SCI-FI / SOUND DESIGN 00:41s

SCI-FI SOUND REDESIGN

A complete sound redesign for a sci-fi sequence, creating a cohesive sonic world through detailed movement, mechanical elements, impacts, and environmental sound.

Tools: Pro Tools
Sonic Logo Design
Logo / Sonic Branding 00:04s

SONIC LOGO DESIGN

Sound design synchronized with the logo animation, combining tonal elements, whooshes, and impacts to create a concise, distinctive, and memorable sonic identity.

Tools: Pro Tools Instruments: Vital, Kontakt
Jetpack Loop Sound Design
GAME AUDIO / VEHICLE / LOOP 00:07s

JETPACK LOOP SOUND DESIGN

A seamless jetpack engine loop designed for game audio, combining compressed-air textures, low-frequency rumble, and mechanical elements to create a powerful and consistent sense of propulsion while maintaining smooth continuous playback.

Tools: Pro Tools
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Process & Skills

01

RECORDING & SOURCING

Field Recording, SFX Libraries
02

FOLEY & SFX

Sound Editing, Layering
03

MIXING

Balance, EQ, Dynamics
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Export

Loudness Management, True-Peak Monitoring
Pro Tools
Adobe Audition
Unreal Engine
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Training & Certifications

2024

Arena Multimedia

Advanced Diploma · Graduated July 2024

  • Focus: Filmmaking, 3D Animation
2025

Started Learning Sound Design

Began studying sound design independently through online courses and hands-on practice, focusing on Foley, mechanical sound design, and cinematic ambience.

02/2026

Certificate: Audio Theory Fundamentals for Sound Design

Udemy · Instructor David Lauritsen · 20.5 hours of study. Fundamental audio theory and technical concepts for sound design.

08/2026

Certificate: Game Audio Essentials — SFX & Sound Design For Video Games

Udemy · Instructor GameDev.tv Team, Mitch Theriault · 6.5 hours of study. Practical SFX creation and sound design techniques for video games.

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AVAILABLE FOR SOUND DESIGN INTERNSHIPS & JUNIOR OPPORTUNITIES