CREATURE SOUND REDESIGN
Creat ure sound design for a cinematic sequence, focusing on vocal textures, movement, and sonic character to reinforce the creature's presence and interaction with the scene.
Sound design for film & games — Foley, SFX, Ambience.
I am a sound designer focused on creating sound for visual media, with a particular interest in film and game audio.
My work explores Foley, SFX, ambience, creature sound design, and game audio. I am currently developing my skills through hands-on projects and specialized training, and I am seeking internship and junior opportunities to gain experience in a professional production environment.
Creat ure sound design for a cinematic sequence, focusing on vocal textures, movement, and sonic character to reinforce the creature's presence and interaction with the scene.
A complete sound design for a thriller sequence, combining ambience, Foley, and movement-driven sound effects to build a sense of mystery and threat while gradually increasing tension throughout the scene.
This is my graduation project from school.
Sound design synchronized with the logo animation, combining tonal elements, whooshes, and impacts to create a concise, distinctive, and memorable sonic identity.
Advanced Diploma · Graduated July 2024
Began studying sound design independently through online courses and hands-on practice, focusing on Foley, mechanical sound design, and cinematic ambience.
Udemy · Instructor David Lauritsen · 20.5 hours of study. Fundamental audio theory and technical concepts for sound design.
Udemy · Instructor GameDev.tv Team, Mitch Theriault · 6.5 hours of study. Practical SFX creation and sound design techniques for video games.